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New levels!

 
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Fri Mar 09, 2007 10:14 pm    Post subject: New levels! Reply with quote

Not mine, but built by members of my forum. There are about 20 levels released in this year so far! Check out last 10 (http://www.kapitanpazur.piasta.pl/clevels.html) and get DzikenS ' complete anthology here. They are really good, worth trying.

And what about you, guys? Are you working on something at the moment? I'm in the middle of my level based on La Roca, but it won't be released as soon as I would like to because of school, of course Sad
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Grey Cat
Admiral


Joined: 02 Nov 2005
Posts: 550
Location: Australia

PostPosted: Sat Apr 14, 2007 9:38 pm    Post subject: Reply with quote

Somehow I missed this thread. As you know my last level ended in disaster so I'm a bit hesitant to start a new one. To make a DzjeeAr statement, maybe I'll get back into it.

The levels I've gotten the most good feedback on are not the ones I spent lots of time and effort on (ie Blackout) but the ones that are simple yet fun (ie Waterfall). So if I do a new level it will be something like Waterfall.
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Sun Apr 15, 2007 5:54 pm    Post subject: Reply with quote

Quote:

The levels I've gotten the most good feedback on are not the ones I spent lots of time and effort on (ie Blackout) but the ones that are simple yet fun (ie Waterfall). So if I do a new level it will be something like Waterfall.


I agree. The same situation with Crystal Caverns - I'm rather more satisfited with TRoBB or Death Path than it. I think it was something like gaining the highest number of objects and making the longest level. We cant forget about those with the biggest size, though. They took us plenty of time.

Hehe, I was wondering why nobody answers here. I though that noone is interested in new custom levels, but fortunately it's not the truth Very Happy
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DzjeeAr
Officer


Joined: 03 Nov 2005
Posts: 323
Location: Netherlands

PostPosted: Sat Apr 28, 2007 10:07 am    Post subject: Reply with quote

*luckily still owns the biggest level ever made, DHOT Cool

Indeed it was more a matter of setting a score rather than getting good feedback, even though I think the level a good challenge and came out nicely playable.

My hesitance in making new claw levels is still for the sheer amount of time it takes to make them. But hey, it's been a while. I should try and get some new ideas for a new and interesting level.

What I personally find very important in any level is the ambiance, the way it looks. It needs to look interesting and pretty, preferably natural. Of my own levels, Canyon Refuge succeeded best in that regard.
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Sat Apr 28, 2007 8:36 pm    Post subject: Reply with quote

I thought Blackout is bigger Razz

Anyway, if you have time to create something like Canyon Refuge or CBJ, just know I'm really looking forward to playing it Exclamation
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Grey Cat
Admiral


Joined: 02 Nov 2005
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Location: Australia

PostPosted: Wed May 02, 2007 9:50 am    Post subject: Reply with quote

Sorry my friend...DHOT is 85kb and according to my custom levels folder there are five levels bigger than that. In descending order they are Blackout, Escape, Encounter in the Deep, Crystal Caverns and EDDBROWN10 (by only 1 kb).

But it's not a contest to design the biggest level and never was. Your level set the standard of quality for many year.
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DzjeeAr
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Joined: 03 Nov 2005
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Location: Netherlands

PostPosted: Fri May 18, 2007 11:27 am    Post subject: Reply with quote

Oh I wasn't talking as much about the level's KB size (I know that had been beaten) but moreso about the general length of the level. I think (hope) DHOT still is the top dog at that list.

By the way, GC, would you check your email and respond for a change? :p I I sent you an email at the 28th of April.
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Zuczek
Admiral


Joined: 26 Nov 2005
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Location: Bialystok, Poland

PostPosted: Fri May 18, 2007 1:23 pm    Post subject: Reply with quote

Hehe, it happens to him Razz I remember, when I sent an email and waited for a reply about a week Smile
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DzjeeAr
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PostPosted: Sat May 26, 2007 10:12 am    Post subject: Reply with quote

Yah but this is over a month already Cool
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Sat May 26, 2007 10:19 am    Post subject: Reply with quote

You are waiting for a reply. Imagine nowe, how is my feeling like, when I'm waiting for your custom levels Very Happy I'v played today claw be jammed and canyon refuge Razz
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Teo phil
Admiral


Joined: 02 Nov 2005
Posts: 485
Location: Siedlce, Poland

PostPosted: Sun May 27, 2007 3:52 pm    Post subject: Reply with quote

My new level, based on level 7, is here.

http://kapitanpazur.piasta.pl/clevels/teophil/tc.zip
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Grey Cat
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Joined: 02 Nov 2005
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Location: Australia

PostPosted: Tue May 29, 2007 4:59 am    Post subject: Reply with quote

Sorry everyone...I've been AFK for a while.

Teo: I haven't played it properly but it looks really good. Lots of eye-candy, treasure etc and the level was very well design. But you ripped off the tower house idea from Remora Bay!
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Teo phil
Admiral


Joined: 02 Nov 2005
Posts: 485
Location: Siedlce, Poland

PostPosted: Tue May 29, 2007 4:39 pm    Post subject: Reply with quote

Grey Cat wrote:
But you ripped off the tower house idea from Remora Bay!

You don't have anything against it though, do you? In fact, I would consider it a compliment for my work if people liked the design of my levels and used some of the ideas when creating their maps.

And besides, thanks for the good comments Smile
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DzjeeAr
Officer


Joined: 03 Nov 2005
Posts: 323
Location: Netherlands

PostPosted: Tue Jun 26, 2007 10:25 am    Post subject: Reply with quote

@ Teo:

What I particularly like about your new level is the addition of adventure-game puzzle elements, such as where you need to run back and forth to trigger the elevators so you can cross.

Challenging, nicely put together with a lot of care for detail, high amounts of eye candy and me managing to get all skulls = HIGH rating from me Cool
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