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Biggest pain

 
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Jersey
Sailor


Joined: 25 May 2007
Posts: 10
Location: New Jersey

PostPosted: Mon May 28, 2007 6:53 pm    Post subject: Biggest pain Reply with quote

Which part or area of Claw do you find to be the biggest pain to get past? Right now for me it's Tiger Island, the sequence of disappearing blocks soon after save point one. My other is the blocks in the Caverns after save point 2.
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Grey Cat
Admiral


Joined: 02 Nov 2005
Posts: 550
Location: Australia

PostPosted: Tue May 29, 2007 4:40 am    Post subject: Reply with quote

Probably the part you mentioned on level 13. It sucks.
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Tue May 29, 2007 2:23 pm    Post subject: Reply with quote

I dont like one place, in Tiger Island, after sp2. You can see this place here:
http://kapitanpazur.piasta.pl/img/history/level13_deathplace.jpg
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Jersey
Sailor


Joined: 25 May 2007
Posts: 10
Location: New Jersey

PostPosted: Tue May 29, 2007 5:39 pm    Post subject: Reply with quote

zuczek wrote:
I dont like one place, in Tiger Island, after sp2. You can see this place here:
http://kapitanpazur.piasta.pl/img/history/level13_deathplace.jpg


That area sucks too but it's not as bad as the one I described. (To me at least) I've made my way through most of the temple now. I found that awesome warp that gave me back the two lives that Red Tail beat out of me. Razz
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V.N.
Pirate


Joined: 18 Nov 2005
Posts: 122
Location: Denmark...But I really want to go to London or Syberia!!!

PostPosted: Tue May 29, 2007 6:01 pm    Post subject: Reply with quote

Level 1. The front tiles you can chose to have or not

Level 2. The rats and their cannons

Level 3. I kind of like that level, can't find any pain to it

Level 4. Where you have to jump from one plant to another

Level 5. The birds

Level 6. The green mess and the sewer

The biggest pain in Claw is without any doubt level 7. It's not difficult, it's just dark and filled with stupid crabs and stupid elevators

Level 8. Where you have to jump from one of those tree-things you can stand on to another.

Level 9. The turning things you can't stand on without moving

Level 10. The arrows that come out of the walls

Level 11. Almost everything I hate. Dissapearing blocks, lightening things that slow you down enemies that slow you down or even worse kill you.

Level 12. There where you have to jump on the blocks that dissapear and never come back and it all shivers a lot of times and you get hit by those pointing things

Level 13. It's my favourite but there are some dissapering blocks and some arrows.

14. Those hands that throw lava on you.
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Jersey
Sailor


Joined: 25 May 2007
Posts: 10
Location: New Jersey

PostPosted: Tue May 29, 2007 10:25 pm    Post subject: Reply with quote

I'm actually really beginning to hate anything after level 14 save point 2. Mad
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DzjeeAr
Officer


Joined: 03 Nov 2005
Posts: 323
Location: Netherlands

PostPosted: Tue Jun 26, 2007 8:46 am    Post subject: Reply with quote

Ironicly I love level 11 and 12 Razz But it's mainly the theme.
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Tue Jun 26, 2007 6:55 pm    Post subject: Reply with quote

Yeah, some here, like GC, I love 11th's level tileset.
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Mon Nov 05, 2007 9:41 pm    Post subject: Reply with quote

I remember when I was playing "Claw" roughly 10 years ago, there were lots of things which caused me trouble. But the saddest places were exactly the ones mentioned by Jersey and also defeating Omar (which I couldn't complete without cheating). I also have some vague memories about having a major difficulty with the whole Level 9 (I can't remember the details) and being very happy having completed it.

And when I was passing the game a couple of years ago, all the old difficulties seemed at most well-challenging. As I set the objective of collecting all the treasure, the nastiest places were the one in Level 5 where guards are standing at suspended BreakPlanks with treasure springing out in the most undesired directions and the secret area in Level 10 (I believe it's between SP1 and SP2) where one needs to collect a curve-shaped string of treasure in one fall. A number of places with Stalactites in Level 12 were really bad too: they always tend to break Claw's jumps.
My objective also "made" me pass from Start right to SP2 without a break in some levels (I think those were 7, 13, and 14).
There was a time...
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Mon Nov 05, 2007 9:50 pm    Post subject: Reply with quote

Yeah, that sucks in those level that you need to use catnip, which is before sp1 to collect anything after sp1.

As for level 9 I remember that i had no serious problems and passed it in 2-3 days.
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Mon Nov 05, 2007 9:57 pm    Post subject: Reply with quote

The hardest thing to find was the missing coin in Level 7 (I didn't know about the walkthroughs at that time).
Why did they make it, I wonder?
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Wanded
Sailor


Joined: 14 Sep 2007
Posts: 21
Location: just around the corner :D

PostPosted: Tue Nov 06, 2007 5:40 pm    Post subject: Reply with quote

that bloody coin in level 2 after SP2 which is allmost imposible to get.
and getting all of the treasure in level 10 from SP1-SP2 took me a whole 3 days...
and that part in level 13 withe the arrows coming down and up and you need to jump to the middle of the pool and onwards while escaping them...
i could really murder that part...
level 14 is also very difficult but its the last level(for ever with this monolith company)so ill give that level a break {:
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Tue Nov 06, 2007 6:15 pm    Post subject: Reply with quote

That coin, which you mentioned, is between sp1 and sp2.
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