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Monolith's PCX2PID converter

 
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Teo phil
Admiral


Joined: 02 Nov 2005
Posts: 484
Location: Siedlce, Poland

PostPosted: Sat Jan 27, 2007 12:37 pm    Post subject: Monolith's PCX2PID converter Reply with quote

We are now able to edit current tilesets and even create entirely new ones! This tool has been hidden inside the Polish CLAW.REZ file for almost 7 years, can you believe it? Shocked

http://kapitanpazur.piasta.pl/dl/pcx2pid.zip

Here's my first try at editing the level 1 tileset. It doesn't yet look as I intended, and so far it's only one tile, but then again I'm probably the first Claw player ever to mess up with a custom tileset Smile
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Grey Cat
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Joined: 02 Nov 2005
Posts: 550
Location: Australia

PostPosted: Sat Jan 27, 2007 9:22 pm    Post subject: Reply with quote

Great discover. If only someone had found this out sooner...

But we'd still need to share rez files if we wanted other people to play our custom tilesets, wouldn't we?
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Teo phil
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Joined: 02 Nov 2005
Posts: 484
Location: Siedlce, Poland

PostPosted: Sat Jan 27, 2007 10:23 pm    Post subject: Reply with quote

Well, technically it's not necessary to add the entire rez file. All we'd need to distribute is a bunch of small *.pid files and the WinRez utility. The problem is that editing the rez file manually would seem too difficult for the vast majority of Claw players...
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Grey Cat
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Joined: 02 Nov 2005
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Location: Australia

PostPosted: Sun Jan 28, 2007 2:34 am    Post subject: Reply with quote

Playing without sound you can get the .rez file down to slightly over 17MB (using the RealArcade version), most people would probably find it easier just to download a file that size rather then install a program, recompile a resource file etc. It's still a neat discovery though. I wonder if the same program was hidden in the English rez file all along?
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Teo phil
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Joined: 02 Nov 2005
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Location: Siedlce, Poland

PostPosted: Sun Jan 28, 2007 9:53 am    Post subject: Reply with quote

No, it's only in the Polish one. This tool was necessary to translate some portions of the game, i.e. the menu. Then, deliberately or maybe just by accident, Techland included it in the rez file.
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Zuczek
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Joined: 26 Nov 2005
Posts: 612
Location: Bialystok, Poland

PostPosted: Sun Jan 28, 2007 3:36 pm    Post subject: Reply with quote

As for the discover - great job, dude. Now, I don't need to send an e-mail to M. Rainert asking him if he has tools to edit tileset Very Happy

That's a pity, my winter vacations end in a few days - I wont have enough time to try it Confused
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XeRo9009
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Joined: 01 Mar 2006
Posts: 55
Location: USA

PostPosted: Fri Feb 02, 2007 8:58 pm    Post subject: Reply with quote

Wow, I can't believe no one noticed this sooner! Shocked
Nice find! Cool

I'm wondering, are there other REZ files other than the English and Polish ones? Ha, eventually we can reprogram the whole game Laughing
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XeRo9009
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Joined: 01 Mar 2006
Posts: 55
Location: USA

PostPosted: Fri Feb 02, 2007 9:28 pm    Post subject: Reply with quote

BTW, is anyone trying to include tiles from other levels into one level? I'd guess you'd have to figure out the palette, which (I'd assume) is very time-consuming... it'd be cool though
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Grey Cat
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Joined: 02 Nov 2005
Posts: 550
Location: Australia

PostPosted: Fri Feb 02, 2007 10:45 pm    Post subject: Reply with quote

The tilesets all have different palettes like you said, so it'd be a real pain in the ass and wouldn't look very good anyway.

As for .rez files, I'm aware of Polish, English and Russian ones. As for other languages...who knows?
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Teo phil
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Location: Siedlce, Poland

PostPosted: Sat Feb 03, 2007 9:22 am    Post subject: Reply with quote

There's also a Spanish version floating around, which I've downloaded recently.
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Aavishkar
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Joined: 22 Jan 2006
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PostPosted: Sun Feb 11, 2007 2:31 pm    Post subject: Reply with quote

I downloaded it but I can't figure how to use it.
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Aavishkar Patel
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