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DzjeeAr's new level

 
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Grey Cat
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Joined: 02 Nov 2005
Posts: 550
Location: Australia

PostPosted: Mon Nov 20, 2006 3:42 am    Post subject: DzjeeAr's new level Reply with quote

Technically I did some of it (like 30%) but close enough.
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Teo phil
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Joined: 02 Nov 2005
Posts: 484
Location: Siedlce, Poland

PostPosted: Mon Nov 20, 2006 2:29 pm    Post subject: Reply with quote

Just downloaded. I'll check it soon.
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Zuczek
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Joined: 26 Nov 2005
Posts: 612
Location: Bialystok, Poland

PostPosted: Mon Nov 20, 2006 3:46 pm    Post subject: Reply with quote

I played it. It's a very difficult level. I used MPPLAYALLDAY, because I was running out of lives Very Happy Hm.... what can I say. The level is made well (speaking about the traps). It brings me back (a little) Grey Cat's Dark Paths, lack of treasures. I have to say: I prefer normal levels, with "mass of enemies and treasures". Anyway, congratulations, you've built good level.
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Grey Cat
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Joined: 02 Nov 2005
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Location: Australia

PostPosted: Tue Nov 21, 2006 5:21 am    Post subject: Reply with quote

To be honest it's a "gimmick" level meant to represent a real castle, and that's why the layout is so confusing. There's a kitchen, a dungeon, etc.
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 612
Location: Bialystok, Poland

PostPosted: Tue Nov 21, 2006 2:23 pm    Post subject: Reply with quote

I havent noticed any kitchen or dungeon, but it must look well and my eyes didn't see that. Anyway, you got recpect from me, you two Very Happy I like your drawbridge so much. Laughing
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DzjeeAr
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Joined: 03 Nov 2005
Posts: 323
Location: Netherlands

PostPosted: Fri Dec 01, 2006 10:11 am    Post subject: Reply with quote

Only 30 %?

Dude, you did all of the shooting flames, that's one HELL of a job. Your efforts are very much appreciated, you did at least as much as I did.

Kitchen and all are actually more on paper and ideas rather than to be seen in the level itself very well. I like the result though.

Anybody noticed any simularities between Lavapit and the first lava-part of this level? :p I made Lavapit a bit after I started this level, and it was fully based on that part.
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Zuczek
Admiral


Joined: 26 Nov 2005
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Location: Bialystok, Poland

PostPosted: Fri Dec 01, 2006 10:18 am    Post subject: Reply with quote

Quote:

Dude, you did all of the shooting flames, that's one HELL of a job. Your efforts are very much appreciated, you did at least as much as I did.


If DzjeeAr says you did all Tprojectiles, you did a big job. It is very boring, filling all that options, I tell you. I used lot of Tprojectiles in my Death Path and it took a lot of time.
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The Gunner
Admiral


Joined: 02 Nov 2005
Posts: 159
Location: India!!!!!!!!!!!!!!!

PostPosted: Fri Dec 01, 2006 2:11 pm    Post subject: Reply with quote

Mind boggling. For those who've already played the level: use MPINCVID and try to play on maximum resolution. I did - Scared the living shit outta me.
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Grey Cat
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PostPosted: Sat Dec 02, 2006 4:01 am    Post subject: Reply with quote

Here's sort of a "before and after" of the level. The bottom image is DzjeeAr's original version, the top image is the finished one. As you can see, I didn't do that much.



In all fairness, most of DzjeeAr's version was off-limits and couldn't be reached, I had to connect it all with ladders and stuff. Filling out the TProjectiles was a pain, but the hardest part was figuring out how the level should be played. You can see there are a lot of different routes and I wasn't sure what the player would do. One thing I did succeed in was making sure ALL of the castle can be visited, except for some of the roof space and the lava underneath.

Incidently, those who get on top of the second tower from the right will find a very nice surprise.
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DzjeeAr
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Joined: 03 Nov 2005
Posts: 323
Location: Netherlands

PostPosted: Thu Dec 07, 2006 10:26 am    Post subject: Reply with quote

Many things weren't finished yet, including the unreachable places. Some could have been secret areas, others could have been made reachable by other means. In any case, I neither intended there to be one single route. Same I didn't intend with A-Maze-Ing (A level I might finish some time).
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