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Flags or values.........

 
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Superslash2
Deckhand


Joined: 31 Jan 2008
Posts: 2

PostPosted: Thu Jan 31, 2008 11:20 pm    Post subject: Flags or values......... Reply with quote

I once joined about four or five years ago (I know that's ancient) so you most likely won't remember me. I only posted two levels but in those two levels, I was experimenting with some of the Enemy Values. By setting a value or clicking a flag, I had made some enemies invincible. Another alteration made enemies cast a holographic projection of themselves a few tiles in front of them.

Since it was so long ago, I had forgotten all about how to do it (heh, I don't even know how to make a character). I was wondering if anyone else knows what I mean and if so, whether or not there is a list of all of the changes and their results. I'm not sure if a value must be put into a User box or a flag must be set but I know FOR SURE that it exists. Thanks in advance.

If I remember or figure it out, I'll post it again. It might be useful for level construction. And similar changes in other types of objects might have a similar effect (like a false platform or something).
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Superslash2
Deckhand


Joined: 31 Jan 2008
Posts: 2

PostPosted: Fri Feb 01, 2008 10:19 am    Post subject: Reply with quote

I just wanted to clarify something so sorry for the double post - the flickering and invincibility is not the result of putting on one of the flags that specifically do so. It might have been but I had produced the holographic effect somehow and I can't think of a combination of flags that does so. This might be an extreme long shot but if anyone keeps all of the claw files they ever downloaded, can some one give me a list of all of the temple or cliff files? I never give mine any names beyond a simple description of what the level's about so I'll most likely find it when I see it. Just a thought - it's been bugging me all day. I've been entering numbers and flags all day and I can't reproduce the effect.

Sorry if I sound presumptuous or something but it was something I was doing before I had to give up my hard disk on my computer and I wanted to continue it.
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Grey Cat
Admiral


Joined: 02 Nov 2005
Posts: 550
Location: Australia

PostPosted: Fri Feb 15, 2008 11:03 am    Post subject: Reply with quote

There are three flags that give invulnerability. No Hit means Claw cannot damage or be damaged by enemies, but can be damaged by enemy projectiles. Auto Hit Damage extremely buggy and often won't work, but once I got an invulnerable Tiger Guard in my Citadel level using the flag. Safe is probably the best flag. Enemies can't be damaged by Claw but can damage him with all of their attacks.

All three methods can be defeated by picking up and throwing enemies.

Quote:
Another alteration made enemies cast a holographic projection of themselves a few tiles in front of them.


I'm not aware of any flag that does this. There is, however, a flash flag.
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