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Game programing tools. Appz info and Claw 2 thread -070625

 
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xumber
Sailor


Joined: 23 Jun 2007
Posts: 11

PostPosted: Sun Jun 24, 2007 9:32 am    Post subject: Game programing tools. Appz info and Claw 2 thread -070625 Reply with quote

Program and technical futures to create VideoGames(PC)
Anyone that whant to help and creat a game tohether ?
-interested announcement ?

I did saw that manny people in the forum at exited to make a Claw 2
Im alsow one of them, i allsow know that Moonlight dont even thinks about to creat a follow up for the poppular classic game.

If someone is intrested to create a new serions Claw game we can set up a Crew , becauce to make a game alone aint easy

and for legal right and the trademarks we consider that

So i thought about to some tips of some softwares that helps to manufacture a game

And for so on if someone is on the track to make a new Claw some simple Questions shude be responded

Game typ .. 2D,3D,FPS ECT
Langugae: English is obvious
Ghrapics , ennemies , backgound , maps
Storry : Some who whant the amulet back , maybe

Mostly sites requier Premium Account for no waiting
Iw got some of the softwares on my PC so i someone got acces to FTP ot HTTP it can be helpfull

Right now im going throw some guide for Programing in C++
Visual Studio 2005

It seems to br the most effective way to make a game

Software list

Torque Game Engine
The Torque Game Engine, or TGE, is a modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2. The Torque engine has since been available for license from GarageGames to independent and professional game developers. Several notable commercial titles developed using the engine include Marble Blast Gold, TubeTwist, Ultimate Duck Hunting and Wildlife Tycoon: Venture Africa.

Code:
http://rapidshare.com/files/19131052/TQ-By_BadMoJo.rar


Game Maker 7 (cracked)
Code:
http://www.usaupload.net/d/clnt91vty6k


OR

Code:
http://www.speedyshare.com/505850507.html



Autodesk® 3ds Max®9.0 RS.com Links
Autodesk® 3ds Max® software is a $4000 powerful, integrated 3D modeling,
animation, and rendering application. Its easy-to-learn environment enables
artists to quickly ramp up for production. 3ds Max software is used by film
and video artists, game developers, multimedia designers (print and web),
design visualization professionals, and 3D enthusiasts to achieve stunning
results in less time.

Code:
http://rapidshare.com/files/26875122/3DM9.part1.rar
http://rapidshare.com/files/26874951/3DM9.part2.rar
http://rapidshare.com/files/26869847/3DM9.part3.rar
http://rapidshare.com/files/26870259/3DM9.part4.rar
http://rapidshare.com/files/26876664/3DM9.part5.rar
http://rapidshare.com/files/26876809/3DM9.part6.rar
http://rapidshare.com/files/26874580/3DM9.part7.rar

Code:
Serial 666-12345678
Request number- XU0A LJFE 459V V849 CL8A ELXK



Under Construction

Covers And Pictures
Autodesk® 3ds Max®9.0 RS.com Links
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Aavishkar
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Joined: 22 Jan 2006
Posts: 121
Location: 13*01'57.21" N 77* 34' 07.70" E

PostPosted: Mon Jun 25, 2007 3:41 pm    Post subject: Reply with quote

I have a fast 2 MBPS connection,but the 3DS MAX files are huge,and it will cost a lot to download them(we pay in terms of data transferred).Are they the real software(Then it is really worth it),or just the source code?I'll try to download them from somewhere else,not home,where I can get it free.
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xumber
Sailor


Joined: 23 Jun 2007
Posts: 11

PostPosted: Mon Jun 25, 2007 7:38 pm    Post subject: Reply with quote

Autodesk 3d max is for creating character , texture and sutcha a things

the links is to a full version and you can download one part at a ca. 2 h Intervall without payment, just click at the FREE bottum in the end of the page in the download info square

The secon code is a activation code

if you pay for the data traficed to and from you PC i dont recomend that you should download them from you home

and i can alsow be hard for you to download from a friend because of the intervall (waiting time)
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DzjeeAr
Officer


Joined: 03 Nov 2005
Posts: 323
Location: Netherlands

PostPosted: Tue Jun 26, 2007 9:04 am    Post subject: Reply with quote

What new features would this sequal have compared to Claw 1?

I don't know if I could be of much help, but if you are need of level makers...


*CALLS DIBS ON LEVEL 1!!*
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~~~But I, being poor, have only my dreams. I have spread my dreams beneath your feet. Tread softly, because you are treading on my dreams.~~~
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Aavishkar
Pirate


Joined: 22 Jan 2006
Posts: 121
Location: 13*01'57.21" N 77* 34' 07.70" E

PostPosted: Tue Jun 26, 2007 3:45 pm    Post subject: Reply with quote

I downloaded and succesfully installed and cracked game maker 7 pro.but what is it actually used for?
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Aavishkar Patel
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Aavishkar
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Joined: 22 Jan 2006
Posts: 121
Location: 13*01'57.21" N 77* 34' 07.70" E

PostPosted: Tue Jun 26, 2007 3:51 pm    Post subject: Reply with quote

The Game maker's GML script is very similar to C++,so i can handle it quite easily.
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Aavishkar Patel
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xumber
Sailor


Joined: 23 Jun 2007
Posts: 11

PostPosted: Tue Jun 26, 2007 6:17 pm    Post subject: Reply with quote

okey i just started to test some futures in Autodesk 3d max its quite hard but not impossible to create creatures

are you good at the Gamemaker program ?

----
Could be fun to make a new claw , new ennemies , maps , textrues
maby new weapons
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Tue Jun 26, 2007 6:50 pm    Post subject: Reply with quote

yeah let's beat polish team (some of my forum's member are probably making Claw2) Very Happy I can build some maps Laughing
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xumber
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Joined: 23 Jun 2007
Posts: 11

PostPosted: Wed Jun 27, 2007 5:05 pm    Post subject: Reply with quote

who are they ?

i might can help with Texture some design futures does they need help ?
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Zuczek
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Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Thu Jun 28, 2007 9:54 am    Post subject: Reply with quote

yeah, they need help, they have some problems especially with graphics and probably game engine. there is an alpha version, but it didnt work for me, but teo phil ssaid he had tried it.
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xumber
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Joined: 23 Jun 2007
Posts: 11

PostPosted: Fri Jun 29, 2007 7:40 pm    Post subject: Reply with quote

what are they looking for i can try to do some new weapons and landscape
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 615
Location: Bialystok, Poland

PostPosted: Sat Jun 30, 2007 12:33 pm    Post subject: Reply with quote

Hm..... your help might be helpful but i really doubt if you can talk to them in english Rolling Eyes Anyway, I'll ask them.
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The Gunner
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Joined: 02 Nov 2005
Posts: 159
Location: India!!!!!!!!!!!!!!!

PostPosted: Fri Jul 27, 2007 10:25 am    Post subject: Reply with quote

I'm quite familiar with GMaker as we used it for our Game Designing Project last year, but I must admit I'm not good with 3-D and don't know much about it. Besides, Event conditions, which you know is the most important part of any gaming code, are a thousand times harder to program when you're doing them on 3-D because you have to take depth into consideration. I would consider doing it somewhere between 2-D and 3-D, Like a side-scroller with 3-D charcters.

Second, as far as legal rights and Trademarks go, Monolith owns the name Claw and everything related to it. It we're going for a fully legit game we would have to pay them for Copyright.

Third, you have to consider the sheer size of the project you're about to undertake here.... even with a fully coordinated team Game Designing is NOT a simple task, and none of us will be able to actually see each other and discuss ideas. (there's chat, but it has its disadvantages and is not the same as talking person-to-person.) dividing the work will end up with complications, believe me - I've been there.

But if you're willing take all this and go ahead with it - we'll be with you all the way.
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