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A Level

 
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Treasurer
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Joined: 27 Nov 2005
Posts: 125

PostPosted: Sat Nov 03, 2007 5:15 pm    Post subject: A Level Reply with quote

I've made my next level.
The only thing I must also say is that it's meant for playing at the original resolution. At higher ones the performance is different due to the functions of some objects (I believe you'll see it if you decide to play). Besides, Claw jumps a bit differently and elevators sometimes move with a slightly different speed at higher resolutions. Such small differences are crucial at some places.
Sorry if it's disappointing.

Anyway, post if you'd like to give it a try.
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Teo phil
Admiral


Joined: 02 Nov 2005
Posts: 484
Location: Siedlce, Poland

PostPosted: Sat Nov 03, 2007 5:22 pm    Post subject: Reply with quote

Sure, send it to me.

By the way, it's over a year since you last visited the forum. Where have you been? Smile
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Sat Nov 03, 2007 5:36 pm    Post subject: Reply with quote

Sorry to state, but I forgot all your emails and I don't seem to be able to get them anyhow. The button below is somewhat limited, isn't it?

Yeah, I've just been too busy.
Special thanks to Zuczek for his caring; I hope you received my answer to your letter which you wrote long ago, Zuczek.
And if you all really missed me, thank you very much.


Last edited by Treasurer on Sat Nov 03, 2007 5:40 pm; edited 1 time in total
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Teo phil
Admiral


Joined: 02 Nov 2005
Posts: 484
Location: Siedlce, Poland

PostPosted: Sat Nov 03, 2007 5:38 pm    Post subject: Reply with quote

My address is claw2002(at)wp.pl.
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Sat Nov 03, 2007 5:51 pm    Post subject: Reply with quote

Again, I may have some problems with the email, so if you haven't received anything, spell it!
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 612
Location: Bialystok, Poland

PostPosted: Sat Nov 03, 2007 6:01 pm    Post subject: Reply with quote

maybe there is any way to put this site in the net? you could give us a link. if you havent got ftp account, try to send it on my adress: lethal dot pwnager at gmail dot com
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In malayalam - Ngan ninne snaehikkunnu ;*
सत्यमेव जयते - Truth always wins.
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Sat Nov 03, 2007 6:08 pm    Post subject: Reply with quote

Sorry, I don't quite grasp you.
What site should be put in the net?
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 612
Location: Bialystok, Poland

PostPosted: Sat Nov 03, 2007 6:20 pm    Post subject: Reply with quote

your own, if you have, of course
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In malayalam - Ngan ninne snaehikkunnu ;*
सत्यमेव जयते - Truth always wins.
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Sat Nov 03, 2007 6:22 pm    Post subject: Reply with quote

Oh, no. None...
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Teo phil
Admiral


Joined: 02 Nov 2005
Posts: 484
Location: Siedlce, Poland

PostPosted: Sat Nov 03, 2007 6:27 pm    Post subject: Reply with quote

I got it. How long did it take you to build a level that big? Shocked
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Sat Nov 03, 2007 6:31 pm    Post subject: Reply with quote

God knows. I was doing it at different time periods, when I was not THAT busy... I can't either count or measure them.

Report bugs!
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 612
Location: Bialystok, Poland

PostPosted: Sun Nov 04, 2007 5:15 pm    Post subject: Reply with quote

Oh shit, i played it few times but it's really hard. I cheated like a crazy duriing the game. Are you sure it can be passed without them? You level is arleady on my site, but i wonder if I have to mark it as incompleted.
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In malayalam - Ngan ninne snaehikkunnu ;*
सत्यमेव जयते - Truth always wins.
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Treasurer
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Joined: 27 Nov 2005
Posts: 125

PostPosted: Sun Nov 04, 2007 5:32 pm    Post subject: Reply with quote

Thanks a lot!

I could say "don't worry" if it could reassure you, but I anyway must say that I passed it many times even in harder editions.
The hard things, to my mind, are the length and the necessity not to kill most of the enemies but to get past them. You know, it requires getting used to. I myself at first felt somewhat down about this; but after some training beautiful and somewhat virtuous moments started to appear. One should arm themselves with patience, I believe.

Please don't mark it as incompleted.

Maybe you could tell me where the exact hardest places are? Just wondering...
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Zuczek
Admiral


Joined: 26 Nov 2005
Posts: 612
Location: Bialystok, Poland

PostPosted: Sun Nov 04, 2007 6:48 pm    Post subject: Reply with quote

I think that making inmortal enemies is not good way, especially Soldiers. Anyway, I got lost few times and I'm not able to tell you, where I got stuck. The level is of course good and its size is awesome. When I open it, it takes about 7 seconds and then I can go to start position. Switching to objects mode takes about 3. Man, if i want to edit any object by pressing OK it takes another 5 seconds. How did you manage with it? Dont tell me that my computer is slow or something like that (it's not the best, of course) Smile
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In malayalam - Ngan ninne snaehikkunnu ;*
सत्यमेव जयते - Truth always wins.
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Treasurer
Pirate


Joined: 27 Nov 2005
Posts: 125

PostPosted: Sun Nov 04, 2007 9:36 pm    Post subject: Reply with quote

In fact, making immortal Soldiers was almost the whole catch. You see, I just rendered Claw to play another role - a man who must dodge, evade, and find ways.

Don't be sad if you get lost: this level admits examining, scouting, not necessarily reaching the end.

As for all those "managing" things, you're quite right. But it's something one can easily get used to, especially if they were designing a big level from the very beginning to the very end (Just remember what Grey Cat said about his hardships with making "Blackout".). All those time intervals increase gradually.
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